

Players can also perform other tasks with their character's hands in combination with their spinning momentum, such as turning cranks, pulling levers, and throwing rocks at distant enemies. This can be used to attack enemies and obstacles or cross short gaps.

Pressing both triggers simultaneously while grounded will cause the character to jump, while holding the triggers at any time will cause them to store up power, after which they will perform a charge attack when the triggers are released. Both the triggers and the D-pad can be used to affect horizontal character movement while airborne or on the ground. Grasping a peg with the character's right or left hand will respectively cause them to rotate clockwise or counterclockwise around it, and the player must use their spinning momentum to propel them through the air. Pegs and pegboards are positioned throughout the environment for characters to grasp, allowing the player to climb and traverse their surroundings. By holding the trigger, the character's fist will clamp shut, grasping anything in its range. In DK: King of Swing, gameplay is primarily based around the use of the L and R triggers, which control the player character's left and right hands respectively. Donkey Kong swings on a blue peg as a Flitter enemy flies by on the "Tropical Treetops" stage.
